Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 15, 2008, 09:59 PM // 21:59   #1
Pre-Searing Cadet
 
Join Date: Jan 2008
Profession: W/
Advertisement

Disable Ads
Default Hero AI improvements

1) When you flag your heros and hechies they should space out just like they
space out around you. This is the main probelm with spellcaster players -
getting you heros into position. Often they all stand in the same spot and
are taken out by enemy AoE spells.

2) When you move, heros/hechies should run only if they are outside a varied range
from you. The range should vary based on the relative player/hero health:

if the player has low health and he runs, the run radious should be larger
if the player and heros have about the same health - the radious should be small
- we're all hurting - stay together and retreat
- we're all heathy - stay together, maybe there's another group comming and we don't
want to aggro them
- player is hurting, but heros are health - stay and fight. You see this all the time
your taking damage, you run, and your healthy monks just run leaving you to your fate,
while your healthy attackers stop attacking and follow you
- heros hurting, player healthy - stay together and run with the player - he's trying
to save you all

This is a big problem with melee charaters with heros

3) Guard mode - attack anyone that comes with hero's aggro circle
Attack mode - attack anyone that comes within hero's aggro circle
increase follow player radius (will stay and fight more)
stand further ahead of player

4) MM heros - could stay a little closer to the player, but still not so close as
to aggro with all the minions
Draco Stormfront is offline   Reply With Quote
Old Jan 15, 2008, 10:05 PM // 22:05   #2
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Don't stand, don't stand so close to me.

/signed
Amy Awien is offline   Reply With Quote
Old Jan 15, 2008, 10:16 PM // 22:16   #3
Academy Page
 
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
Default

I'm with ya Draco. It's always annoying when I'm in a battle and I need to kite away from an enemy and my heroes or hench think I'm retreating so they stop attacking to follow me for a few steps. It would be nice to have the AI keep attacking after you call a target until either you run farther away or possibly we had a "retreat" hotkey we could press to let all AI know it was time to disengage. Having to constantly use the party flag to tell the AI "don't follow me" during a battle gets old.
Shadowlance. is offline   Reply With Quote
Old Jan 16, 2008, 12:11 AM // 00:11   #4
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

I also hate it when I am playing a caster, and in order to instigate a fight with a mob, I have to be the one to do it, even though I'd rather be the Monk and sit in the backline, I have to go past the frontline, wand something, run back, and hope to God that the heroes attack.

/sign
Kanyatta is offline   Reply With Quote
Old Jan 16, 2008, 01:07 AM // 01:07   #5
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

/signed
We all have experienced at least one frustration with heroes that Draco has proposed a solution to.
gameshoes3003 is offline   Reply With Quote
Old Jan 16, 2008, 11:28 AM // 11:28   #6
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default /signed for Hero AI to be more intelligent.

In agreement that the Hero AI should be tweak somehow.

here's some of my ideas:

a toggle or a selection check box

check boxes
1) run close to me (when running and trying to avoid mobs)
2) spread out after reaching flag points (ideally can arrange which hero/hench stands infront)
3) spread out while running along side me (generally running and avoiding aoe)
4) stop to fight or dodge when running to flag points instead of not doing anything until they reach flag points.
5) do not stand inside my character or any other heros or henchmen :P
5) emergency spread out keyboard shortcuts
6) alert me when hero is outside of map range (for when I forgot to unflag them and fighting mob without a monk :P)
pumpkin pie is offline   Reply With Quote
Old Jan 16, 2008, 08:00 PM // 20:00   #7
Desert Nomad
 
genofreek's Avatar
 
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
Default

My main thing is that I REALLY wish there was a way to scatter them. I don't have any troubleflagging tanks or MMs forward to start battles, but H/Hing Cyndr and other bosses with nasty AOE is aggravating because even if I can switch up my hero flags to avoid most of it, there's nothing I can do about the hench except hope nothing bad lands near me or the generic hench flag.

Also, I never have issues getting my melee to attack my called targets, but they costantly ignore their flags and run at anything I target (regardless of whether or not I called), even if the target's over an aggro bubble away. I'd like a "DON'T MOVE OFF YOUR FLAG, EVER, UNTIL I SAY SO AND I MEAN IT THIS TIME" key. :P Koss is the WORST for this. Oddly, Zhed kind of is too.
genofreek is offline   Reply With Quote
Old Jan 16, 2008, 09:37 PM // 21:37   #8
Desert Nomad
 
Orange Milk's Avatar
 
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
Default

/not signed

I would prefer to see more parties of people and not H/H.

Heros ruined many parts of the game as far as I see it. As long as they are harder to control and do stupid things there is a chance to get the "Multi Player" aspect of the game back.
Orange Milk is offline   Reply With Quote
Old Jan 16, 2008, 10:40 PM // 22:40   #9
Forge Runner
 
Join Date: Feb 2006
Default

"Hero AI improvements "

Do Heroes have AI??? o.0 /Endsarcasm

Meh, what you just stated was the "top of the iceberg" (dutch expression ftw) really... I obviouslt /SIGN this, but I'dd rather see Anet give heroes some basic AI first...

=> Skill usage (Arcane Echo, ... (endless list))
=> AoE recognition (They run out, run in again, run out, run in again, huraay)
=> Make them "realize" the importance of staying within a "shrine" radius.
=> "Relic" running by heroes
=> Etc...

All basic stuff current AI lacks
Killed u man is offline   Reply With Quote
Old Jan 16, 2008, 11:41 PM // 23:41   #10
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Quote:
Originally Posted by Orange Milk
As long as they are harder to control and do stupid things there is a chance to get the "Multi Player" aspect of the game back.
Maybe not all of us want that, you ever think of that? Before Heroes, all I used was Henchmen, which were nice, they're better than 65% of the community at any rate. Heroes don't rage, leave, have bad attitudes, starter armor, or overaggro much.

When Heroes came out, it was great, because it was just like "customizable henchies, zomgwtf!" which was cool, except I didn't feel like spending a bunch of money to get it runes, insignias, and weapons, so I just left those at default (I beat the entire Nightfall campaign with Koss still using his Dmg 3-7 sword or whatever).

In short, we all don't want to play with other players, because there are a lot of baed players
Kanyatta is offline   Reply With Quote
Old Jan 17, 2008, 02:40 AM // 02:40   #11
Emo Goth Italics
 
Join Date: Sep 2006
Default

Yes. Please.
/signed
What i would like to say though is...can we put the flags to a decent size so we can speed-click them without failing? (heroes kept getting rolled over by the burning balls in Catacombs of Kandathrax -.-)
Tyla is offline   Reply With Quote
Old Jan 17, 2008, 10:42 AM // 10:42   #12
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Orange Milk
/not signed

I would prefer to see more parties of people and not H/H.

Heros ruined many parts of the game as far as I see it. As long as they are harder to control and do stupid things there is a chance to get the "Multi Player" aspect of the game back.
Before heroes I used henchmen. Without either I wouldnt have purchased the game.

At no point am I going to start pugging.


There are still players who enjoy pugging however, they are free to do so. But those who do not want to should not have their style of play limited just so you have someone to play with.

If there arent enough people to pug with maybe that tells you something about how people choose to play the game?


/signed for improvements
/signed for 7 heroes
Isileth is offline   Reply With Quote
Old Jan 17, 2008, 11:31 AM // 11:31   #13
Forge Runner
 
Join Date: Dec 2006
Profession: D/
Default

Quote:
Originally Posted by tyla salanari
Yes. Please.
/signed
What i would like to say though is...can we put the flags to a decent size so we can speed-click them without failing? (heroes kept getting rolled over by the burning balls in Catacombs of Kandathrax -.-)
What we could do with is flags for hench, too.
~ Dan ~ is offline   Reply With Quote
Old Jan 17, 2008, 01:28 PM // 13:28   #14
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by Orange Milk
I would prefer to see more parties of people and not H/H.
ANet could improve the AI of heroes and henchmen, they can not however be expected to do the same with players.

Quote:
Heros ruined many parts of the game as far as I see it.
In no way do heroes prevent players from forming groups, you are free to form a human party, neither me nor my heroes prevent you from doing so. In fact, the availability of heroes would make it easier to form a mostly human party, filling in the gaps with heroes, that would otherwise be unable to form a full party.
Amy Awien is offline   Reply With Quote
Old Jan 17, 2008, 03:16 PM // 15:16   #15
Forge Runner
 
pamelf's Avatar
 
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
Default

Quote:
Originally Posted by Isileth
Before heroes I used henchmen. Without either I wouldnt have purchased the game.

At no point am I going to start pugging.


There are still players who enjoy pugging however, they are free to do so. But those who do not want to should not have their style of play limited just so you have someone to play with.

If there arent enough people to pug with maybe that tells you something about how people choose to play the game?


/signed for improvements
/signed for 7 heroes
/signed for everything you just said.
pamelf is offline   Reply With Quote
Old Jan 17, 2008, 05:00 PM // 17:00   #16
Desert Nomad
 
Orange Milk's Avatar
 
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
Default

Quote:
Maybe not all of us want that, you ever think of that
I could care less what you want.

Quote:
neither me nor my heroes prevent you from doing so. In fact, the availability of heroes would make it easier to form a mostly human
WRONG, everyone wants to use their Heros all the time, be it tolevel them up, test a build or just show them off. WHen I first went through NF I HAD to H/H it because I could not get a human team due to the "4" above everyones head being 1 human + 3 hench. Not to mention the fact that there are people out there that feel their heros are better than people (yes I'm talking to pretty much everyone so please, qoute this and post like crazy your flames about how great your Heros are and how people suck)

Quote:
Before heroes I used henchmen. Without either I wouldnt have purchased the game.

At no point am I going to start pugging
The game is a "Massive Multi Player" its ment to be social, your lack of social skills is no reason to request better Hero's

Quote:
or overaggro much.
Lol

Quote:
I beat the entire Nightfall campaign with Koss still using his Dmg 3-7 sword or whatever
And that right there is the reason why you had to H/H it. No one wanted to group with you A) you "just had to use your Koss" and B) he was under equipt

BTW kids, I do Hero Battles, and yes I've lost many a match due to Hero AI stupidity, but since Hero battles are stupid anyway I dont complain, I only do them waiting for my TA team to get set up.
Orange Milk is offline   Reply With Quote
Old Jan 17, 2008, 05:45 PM // 17:45   #17
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Quote:
Originally Posted by Orange Milk
The game is a "Massive Multi Player" its ment to be social, your lack of social skills is no reason to request better Hero's
Incorrect.

GW is not a MMORPG.
GW is a CORPG.


Also there is no need to start insulting anyone. How I enjoy playing a game has nothing to do with my social skills. I dont want to play with random people, not because im anti-social but because

I dont want to spent 20 mins forming a team just to play.
I dont want to have someone quit or go afk mid mission.
I want to be able to quit or go afk mid mission.
I dont want someone who will spend the mission swearing at me.
I dont want someone who will spend the mission talking about his penis.
I dont want someone who will spend the mission spouting racial hate.
I want to be able to enjoy the team build aspect of the game.


But also, just because I dont play with random people doesnt mean I dont play with people.
I play with friends and guild members when they are on and everyone has time free. But a lot of the time that just doesnt happen, even when it does most of the time not everyone wants to do the same thing.


But at the end of the day my purchase of GW was because I could play solo with AI. Thats how I have, do and will spend most of my time playing.
I will spend 0 time pugging however.

If it comes to pugging being the only option I will simply quit.
Isileth is offline   Reply With Quote
Old Jan 17, 2008, 05:56 PM // 17:56   #18
Pre-Searing Cadet
 
Join Date: Jan 2008
Profession: W/
Default

Hmm the conversation's getting a little away from when I expected.

We've all had a great experience with good players and bad ones with poor players (or lack of players). ANet should provide the broadest, balanced game
them can. If you're having fun with Guild Wars, your way is right, but if you're telling others how to play you're wrong. ANet allowed only 3 heros to help those who play solo, but to still try and stimulate social play. Perhaps another thread about stimulating (but not requiring) social play would be helpful. Instances with more than just the one party in them should help a lot in GW2.
Draco Stormfront is offline   Reply With Quote
Old Jan 17, 2008, 06:09 PM // 18:09   #19
Krytan Explorer
 
tmr819's Avatar
 
Join Date: Nov 2007
Profession: W/Mo
Default

Good ideas on the Hero AI, Draco.

/signed.

One thing I have noticed about Devona is that if I call a target, then change my mind and back off, she just ... keeps going after whatever. The other henches and heroes come back to me, but she is just really determined for some reason.
tmr819 is offline   Reply With Quote
Old Jan 17, 2008, 07:08 PM // 19:08   #20
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
Default

Quote:
Originally Posted by Orange Milk
I could care less what you want.
I could care less what YOU want. No one has to group with other players just because some online social butterfly wants us to.
runeseeker1 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Show our hero skill point counr in the hero window bilateralrope Sardelac Sanitarium 3 Sep 03, 2007 09:54 AM // 09:54
Suggestion for new Hero vs Hero arena battle mode Numa Pompilius Sardelac Sanitarium 2 May 03, 2007 06:12 PM // 18:12
Series Sardelac Sanitarium 2 Dec 12, 2006 02:41 AM // 02:41
Improvements for Hero/Henchy Control. killer_sss Sardelac Sanitarium 7 Nov 02, 2006 02:23 PM // 14:23


All times are GMT. The time now is 09:02 PM // 21:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("